Infinite Battles – Another Irregular Project

One thing I’ve always wanted to have is a generic system that could be used for anything – fantasy, historical, sci-fi, anything.

The idea is to keep the rules interesting enough that they give a good game while also allowing you to stat your own units to fit any genre or period. I’m calling it ‘Infinite Battles’. Everything fits on 25mm bases so it’s scale agnostic too, play a skirmish game with 28mm figures, a battle game with 10-15mm figures and a big battle with 6mm or 2mm figures. I’m currently using a mix of 10 and 15mm figures and using 6mm for monsters and vehicles, everything from Irregular Miniatures.

I’ve currently built two forces, above are my Space Pirates, and below are my Duckmen:

The ducks are just 10mm Lizardmen painted as ducks.

I haven’t got too much to say about the rules at the moment other than that they’re likely to be based on my dinosaur rules in the menu so feel free to check those out.

12 thoughts on “Infinite Battles – Another Irregular Project

  1. Maybe, I’d find it hard to justify the energy shields though. Do you have an idea of what they could be? If so I’m fully on board, no point learning a new ruleset if I don’t have to. Infinite Battles differs in that it can be used for big battles and be played in a pretty short amount of time. Deathzap is a good couple of hours with 8 infantry squads and a tank.

  2. Good point, those energy shields are a bit of a problem. Maybe they just represent luck (or for religiously motivated troops, divine protection) – you enjoy it while it lasts, then it runs out… But no, that’s not very convincing. Presumably games without shields are quick and bloody?

  3. They would be extremely quick and bloody, that was the issue I always had with earlier versions. I think if you went for multiple wound figures you could slow that down a bit, and random wound allocation too. We always take the maximum number of casualties away from units, but whose to say that two deadly shots don’t hit the same guy? Not sure how you’d implement that practically though.

  4. To a certain extent, the DBA ‘engine’ does this, I’ve done SF, and even respectable people use if for Napoleonic 🙂
    But I think it needs tweaking for post 1900 because of the importance of missile fire. Mind you given the size of the units, you can rationalise it claiming that the ground scale means that small arms fire only happens when base to base.
    But you’ve got your teeth into an interesting project and I look forward to seeing what you come up with.

  5. Trying not to flog a dead horse, but I suppose you could argue that troops with shields don’t bother to hide very well from incoming fire, whereas troops without them do – so they are +1 to hit. I’m guessing they would remain at a disadvantage against shielded troops, which is probably what you would want, but at least they would last a little longer. Just an idea.

  6. Yes, I’ve seen many folks use HoTT for sci-fi, it’s very much something I’ve considered, but at the same time I don’t want to rob myself of the pleasure of rules writing. At least for me figuring out that puzzle is so much fun.

  7. I think you laid a kernel of an idea in my brain that could really work! Based on the rules I just posted, instead of shields being ablative wounds what they do is divide the total number of hits scored (in this scenario they’re greatly reduced say roughly 2 for a basic unit, 3 for a good one and 4 for an elite unit). It’s easy then for them historically to be something equivalent to grit. The other defensive stat shield strength could then just be replaced by a units skill. So you have a units ability to avoid incoming fire and their ability to deal with the results of that fire, the effect on morale and wounds, modelled in a simple way.

  8. Lol, Googling ablative doesn’t help, I don’t know where I pulled that word from because it does not mean what I thought it meant. Basically I was saying they’re additional wounds that can be lost before the unit loses any models. I might have heard the word used in the context of schurzen on tanks.

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