Deathzap 2 Force Organisation and Orders (Alpha)

Not all forces have orders as yet and you’ll notice they have varied points values. I’m hoping to readdress the balance with the orders.

Allegiance of Gnossos

allegiance of gnossos

Allegiance Platoon:

1st Squad – 4x Rifles

2nd Squad – 4x Rifles

3rd Squad – 4x Repeaters

4th Squad – 4x Medium Repeaters

All troops are Elite, with Heavy shields and all weapons are Advanced. Points Cost 868.

 

League of Zandor

League of Zandor flag

League Platoon:

1st Squad – 4x Rifles, 1x Medium Repeater

2nd Squad – 4x Rifles, 1x Destroyer

3rd Squad – 4x Repeaters, 1x Heavy Repeater

4th Squad – 4x Repeaters, 1x Heavy Repeater

All troops are Elite, with Medium shields and all weapons are Upgraded. Points Cost 982.

 

The Forces of Reddina

reddina flag

Reddinist Platoon:

1st Squad – 5x Rifles, 1x Medium Repeater, 1x Destroyer

2nd Squad – 5x Repeaters, 1x Medium Repeater, 1x Destroyer

3rd Squad – 5x Rifles, 1x Medium Repeater, 1x Destroyer

4th Squad – 5x Repeaters, 1x Medium Repeater, 1x Destroyer

All troops are Basic, with Light shields and Basic weapons. Points Cost 854.

Orders:

  • Hold your position – This unit is unaffected by panic this turn.
  • Advance – This unit can move an extra 4” in the movement phase..
  • Focus Fire – This unit re-rolls 1s to hit this turn.
  • The Hammer – In the orders phase this unit can move 4″ and attack any enemies with melee weapons.
  • The Blade – In the orders phase this unit can fire its ranged weapons.
  • The Sun – This unit and any other friendly units within 12″ can fire their support weapons in the orders phase.

 

The Su Khan Army

Su Khan flag

Su Khan Platoon:

1st Squad – 6x Rifles, 1x Heavy Repeater

2nd Squad – 6x Rifles, 1x Heavy Repeater

3rd Squad – 6x Rifles, 1x Heavy Repeater

4th Squad – 6x Repeaters, 1x Heavy Repeater

Squads 1-3 are Basic, with Medium shields and Basic weapons.

Squad 4 is Elite, with Medium shields and Advanced weapons. Points Cost 1072.

 

Mortan’s Men

Mortan's Men Flag

Mortan’s Men Platoon:

1st Squad – 5x Rifles, 1x Heavy Repeater

2nd Squad – 5x Rifles, 1x Heavy Repeater

3rd Squad – 5x Repeaters, 1x Heavy Repeater

4th Squad – 5x Repeaters, 1x Heavy Repeater

All troops are Regular, with Basic shields and all weapons are Upgraded. Points Cost 954.

Orders:

  • Hold your position – This unit is unaffected by panic this turn.
  • Advance – This unit can move an extra 4” in the movement phase..
  • Focus Fire – This unit re-rolls 1s to hit this turn.
  • Charge Shots – This unit’s weapons count as Advanced this turn.
  • Rapid Fire! – This unit’s repeaters get three shots each this turn.
  • Reinforcements incoming – This unit regains a killed figure. The unit cannot go above its starting figure count this way. This does not apply to monsters or vehicles.

 

Hegemony of Synthos

Hegemony of Synthos

Hegemony Platoon:

1st Squad – 6x Rifles, 1x Destroyer

2nd Squad – 6x Rifles, 1x Destroyer

3rd Squad – 6x Repeaters, 1x Heavy Repeater

4th Squad – 6x Repeaters, 1x Heavy Repeater

All troops are Basic, with  Heavy shields and all weapons are Advanced. Points Cost 1186.

Orders:

  • Hold your position – This unit is unaffected by panic this turn.
  • Advance – This unit can move an extra 4” in the movement phase..
  • Focus Fire – This unit re-rolls 1s to hit this turn.
  • Predictive Programming – When this unit fires any target unit counts as being in the open.
  • Hellfire Protocols – This unit’s support weapons (medium/heavy repeaters and destroyers) get double their normal number of shots this turn.
  • Valkyrie – This unit immediately loses a figure and an enemy unit within 12” loses two figures.

 

The Legion of Kharthion

Legion of Kharthion

Legion Platoon:

1st Squad – 6x Rifles, 1x Heavy Repeater

2nd Squad – 6x Rifles, 1x Heavy Repeater

3rd Squad – 6x Repeaters, 1x Heavy Repeater

4th Squad – 6x Repeaters, 1x Heavy Repeater

All troops are Regular, with  Medium shields and all weapons are Upgraded. Points Cost 1192.

Orders:

  • Hold your position – This unit is unaffected by panic this turn.
  • Advance – This unit can move an extra 4” in the movement phase..
  • Focus Fire – This unit re-rolls 1s to hit this turn.
  • Advanced Targeting – This unit’s weapon’s ranges are increased by 6”.
  • Multi- shields – This unit can reroll failed saving throws this turn.
  •  Precision Strike – Roll a die for each enemy unit in play. On a 5+ that unit loses a figure.