Not all forces have orders as yet and you’ll notice they have varied points values. I’m hoping to readdress the balance with the orders.
Allegiance of Gnossos
Allegiance Platoon:
1st Squad – 4x Rifles
2nd Squad – 4x Rifles
3rd Squad – 4x Repeaters
4th Squad – 4x Medium Repeaters
All troops are Elite, with Heavy shields and all weapons are Advanced. Points Cost 868.
League of Zandor
League Platoon:
1st Squad – 4x Rifles, 1x Medium Repeater
2nd Squad – 4x Rifles, 1x Destroyer
3rd Squad – 4x Repeaters, 1x Heavy Repeater
4th Squad – 4x Repeaters, 1x Heavy Repeater
All troops are Elite, with Medium shields and all weapons are Upgraded. Points Cost 982.
The Forces of Reddina
Reddinist Platoon:
1st Squad – 5x Rifles, 1x Medium Repeater, 1x Destroyer
2nd Squad – 5x Repeaters, 1x Medium Repeater, 1x Destroyer
3rd Squad – 5x Rifles, 1x Medium Repeater, 1x Destroyer
4th Squad – 5x Repeaters, 1x Medium Repeater, 1x Destroyer
All troops are Basic, with Light shields and Basic weapons. Points Cost 854.
Orders:
- Hold your position – This unit is unaffected by panic this turn.
- Advance – This unit can move an extra 4” in the movement phase..
- Focus Fire – This unit re-rolls 1s to hit this turn.
- The Hammer – In the orders phase this unit can move 4″ and attack any enemies with melee weapons.
- The Blade – In the orders phase this unit can fire its ranged weapons.
- The Sun – This unit and any other friendly units within 12″ can fire their support weapons in the orders phase.
The Su Khan Army
Su Khan Platoon:
1st Squad – 6x Rifles, 1x Heavy Repeater
2nd Squad – 6x Rifles, 1x Heavy Repeater
3rd Squad – 6x Rifles, 1x Heavy Repeater
4th Squad – 6x Repeaters, 1x Heavy Repeater
Squads 1-3 are Basic, with Medium shields and Basic weapons.
Squad 4 is Elite, with Medium shields and Advanced weapons. Points Cost 1072.
Mortan’s Men
Mortan’s Men Platoon:
1st Squad – 5x Rifles, 1x Heavy Repeater
2nd Squad – 5x Rifles, 1x Heavy Repeater
3rd Squad – 5x Repeaters, 1x Heavy Repeater
4th Squad – 5x Repeaters, 1x Heavy Repeater
All troops are Regular, with Basic shields and all weapons are Upgraded. Points Cost 954.
Orders:
- Hold your position – This unit is unaffected by panic this turn.
- Advance – This unit can move an extra 4” in the movement phase..
- Focus Fire – This unit re-rolls 1s to hit this turn.
- Charge Shots – This unit’s weapons count as Advanced this turn.
- Rapid Fire! – This unit’s repeaters get three shots each this turn.
- Reinforcements incoming – This unit regains a killed figure. The unit cannot go above its starting figure count this way. This does not apply to monsters or vehicles.
Hegemony of Synthos
Hegemony Platoon:
1st Squad – 6x Rifles, 1x Destroyer
2nd Squad – 6x Rifles, 1x Destroyer
3rd Squad – 6x Repeaters, 1x Heavy Repeater
4th Squad – 6x Repeaters, 1x Heavy Repeater
All troops are Basic, with Heavy shields and all weapons are Advanced. Points Cost 1186.
Orders:
- Hold your position – This unit is unaffected by panic this turn.
- Advance – This unit can move an extra 4” in the movement phase..
- Focus Fire – This unit re-rolls 1s to hit this turn.
- Predictive Programming – When this unit fires any target unit counts as being in the open.
- Hellfire Protocols – This unit’s support weapons (medium/heavy repeaters and destroyers) get double their normal number of shots this turn.
- Valkyrie – This unit immediately loses a figure and an enemy unit within 12” loses two figures.
The Legion of Kharthion
Legion Platoon:
1st Squad – 6x Rifles, 1x Heavy Repeater
2nd Squad – 6x Rifles, 1x Heavy Repeater
3rd Squad – 6x Repeaters, 1x Heavy Repeater
4th Squad – 6x Repeaters, 1x Heavy Repeater
All troops are Regular, with Medium shields and all weapons are Upgraded. Points Cost 1192.
Orders:
- Hold your position – This unit is unaffected by panic this turn.
- Advance – This unit can move an extra 4” in the movement phase..
- Focus Fire – This unit re-rolls 1s to hit this turn.
- Advanced Targeting – This unit’s weapon’s ranges are increased by 6”.
- Multi- shields – This unit can reroll failed saving throws this turn.
- Precision Strike – Roll a die for each enemy unit in play. On a 5+ that unit loses a figure.